Enchanted Kingdom: The Secret of the Golden Lamp Walkthrough

  1. Welcome to the Enchanted Kingdom: The Secret of the Golden Lamp Walkthrough
  1. Can you save your dad from a genie bent on revenge?
  1. Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
  1. This document contains a complete Enchanted Kingdom: The Secret of the Golden Lamp game walkthrough featuring annotated screenshots from actual gameplay!
  1. We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
  1. This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

  1. General Tips
  2. Chapter 1: The Forest
  3. Chapter 2: Lazarus’s Palace
  4. Chapter 3: The Celestial Castle
  5. Chapter 4: The Volcano

General Tips

  1. This is the official guide for Enchanted Kingdom: The Secret of the Golden Lamp.
  2. This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  3. Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  4. Use the Map to fast travel to a location.

Chapter 1: The Forest

 

  1. Take book (A).
  2. Take bottle, INCOMPLETE FIGURINE, note, and WELL HANDLE (B).
  3. Place WELL HANDLE (C); take LONG BRANCH and GLOVE.
  4. Take WHEEL AND NUT (1/2) (D). Use GLOVE (E); take CORK and WHEEL AND NUT (2/2).

 

  1. Place WHEEL AND NUT (2/2) (F).
  2. Walk left.
  3. Take WHISTLE and map (G). Use LONG BRANCH; take LANTERN.
  4. Take BRUSH (H). Use WHISTLE (I); take FIGURINE CANE.

 

  1. Use LANTERN (J); take BAG CLASP (1/3) and FIGURINE HAT (K).
  2. FIGURINE CANE and FIGURINE HAT on INCOMPLETE FIGURINE; receive DWARF.
  3. Walk down.
  4. Place DWARF (L).
  5. Play HOP; receive DOOR KEY (M).
  6. Use DOOR KEY (N).
  7. Walk right.

 

  1. Place CORK (O); take BAG CLASP (2/3) and INCOMPLETE AMULET.
  2. Use BRUSH (P); take HAMMER and BAG CLASP (3/3).
  3. Take FORK (Q).
  4. Walk down, then left.

 

  1. Place BAG CLASP (R); take AMULET PIECE, LOCKPICKS (1/2) and NAILS.
  2. Use FORK (S); take SKULL PART and LOCKPICKS (2/2).
  3. Walk down, then right.
  4. Use LOCKPICKS (2/2) (T).

 

  1. Solution (U).
  2. Easy: D-Cx3-B-A-B-Ax2-D-C-D-B-A-B-C-D.
  3. Hard: D-Cx4-B-Ax3-B-A-D-C-D-Cx2-B-Ax3-B-C-D.
  4. Receive Chakka.

 

  1. Use Chakka (V); receive WELL COMBINATION.
  2. Walk down.
  3. Place WELL COMBINATION (W); select (1-4).
  4. Take COIN and BOARDS.
  5. Walk right.

 

  1. Examine note (X); place HAMMER, NAILS, and BOARDS. Take FEEDER.
  2. Walk down.
  3. Place FEEDER (Y); take HEAVY BOOT and AMULET PIECE (Z).
  4. 2 AMULET PIECES on INCOMPLETE AMULET; receive WARDROBE AMULET.
  5. Walk right.
  6. Place WARDROBE AMULET (A); take MACE.
  7. Walk down, then left.

 

  1. Use MACE (B).
  2. Play HOP; receive SAIL (C).
  3. Place SAIL (D).

 

  1. Take OCTOPUSES (1/2) (E).
  2. Use SKULL PART (F); take OCTOPUSES (2/2) and FEATHER DUSTER.
  3. Place OCTOPUSES (2/2) (G).
  4. Walk right.

 

  1. Take BONE (H); use COIN. Take SCISSORS.
  2. Take OVEN GRABBER (I). Examine table; use HEAVY BOOT and BONE. Take AXE.
  3. Use Chakka (J); receive MEDICAL ENCYCLOPEDIA.
  4. SCISSORS on MEDICAL ENCYCLOPEDIA. Turn page; take MEDICAL SYMBOL.
  5. Place MEDICAL SYMBOL (K).

 

  1. Easy solution (L).

 

  1. Hard solution (M-N).
  2. Take AMMONIA.
  3. Walk down.

 

  1. Use AMMONIA (O); receive GRAPPLING HOOK.
  2. Use GRAPPLING HOOK (P).
  3. Walk left.
  4. Use OVEN GRABBER (Q); receive PUFFERFISH.

 

  1. Examine (R).
  2. Use PUFFERFISH (S).
  3. Play HOP; receive ANCHOR INSERT (T).
  4. Take CRATE (U). Use AXE (V); take SCRAPER.

 

  1. Use FEATHER DUSTER (W); take CHEST AMULETS (1/3) and STICK. Use SCRAPER (X); take SICKLE. Examine jar; take SEAWEED.
  2. STICK and SEAWEED on CRATE; receive CRAB TRAP.
  3. Walk down.
  4. Examine (Y); use CRAB TRAP.

 

  1. Solution (Z): A-C-B-Cx3-B-C-A-C-Bx2.
  2. C-Bx2-Cx2-B-C-A-C-B-Cx2.
  3. Take CRAB.
  4. Walk right.

 

  1. Place ANCHOR INSERT (A); take FAN and TONGS.
  2. Place CRAB (B); take CHEST AMULETS (2/3).
  3. Walk down, then left.
  4. Use TONGS (C); take IRON TENTACLE and CHEST AMULETS (3/3).

 

  1. Place CHEST AMULETS (3/3) (D); take REFINING RUNE.
  2. Walk down.
  3. Place REFINING RUNE (E).
  4. Use SICKLE (F).
  5. Play HOP; receive PEARL (G).

 

  1. Use FAN (H); take MAST PART, BRUSH, and QUILL. Place PEARL; take TRIDENT PART.
  2. Use MAST PART (I); take TRIDENT TOP and CHISEL (J).
  3. Use IRON TENTACLE (K); receive TRIDENT BASE.
  4. TRIDENT PART and TRIDENT TOP on TRIDENT BASE; receive TRIDENT.

 

  1. Use TRIDENT (L).
  2. Solution is random (M).
  3. Walk right.

Chapter 2: Lazarus’s Palace

 

  1. Talk; receive KNIFE (N).
  2. Take BLANK PAPYRUS (O). Use KNIFE (P); take SIGNET RING.
  3. Use SIGNET RING (Q).
  4. Play HOP; receive DECORATED LOCK (R).

 

  1. Take BOTTLE OPENER (S). Use DECORATED LOCK (T); take GLOVE and INKWELL.
  2. INKWELL and QUILL on BLANK PAPYRUS; receive MESSAGE TO CHAKKA.
  3. Use MESSAGE TO CHAKKA (U).
  4. Use BRUSH (V); take HEAVY GOBLET.

 

  1. Take COLORFUL ELEMENTS (1/4) (W). Use CHISEL and HEAVY GOBLET (X); take BONE and HOOKED HARPOON.
  2. Use HOOKED HARPOON (Y).
  3. Walk left.

 

  1. Take BELT (Z). Use GLOVE (A); take BOWL.
  2. Take COLORFUL ELEMENTS (2/4) (B). Use BOWL (C); take FILE.
  3. Use FILE (D).

 

  1. Solution: Take (E). Walk left twice, then forward. Examine (F). Walk down 3x, right 3x, then forward. Examine (G). Walk down 4x, forward, right, then left. Examine (H). Walk down 3x, forward, right, forward, then right. Examine (I).

 

  1. Use Chakka (J).
  2. Take CHAIN CUTTERS (K). Use BONE (L); take LEATHER.
  3. Take COLORFUL ELEMENTS (3/4) and HAMMER (M). Use BOTTLE OPENER; take SCREW EYE.

 

  1. Use BELT and LEATHER (N); take BOARDS, COLORFUL ELEMENTS (4/4), and KNITTING NEEDLE (O).
  2. Walk down twice.
  3. Place COLORFUL ELEMENTS (4/4) (P).

 

  1. Easy solution (Q): (A-C)-(F-B)-(D-E)-(F-D).
  2. Hard solution (R): (K-J)-(N)-(I-L)-(N)-(H-G).
  3. Take OLD LAMP.

 

  1. Use OLD LAMP (S); receive BUTTON.
  2. Walk left.
  3. Use BUTTON (T); take CROWN.
  4. Walk down.
  5. Use CROWN (U).
  6. Play HOP; receive KNIFE (V).

 

  1. Use KNIFE (W); examine. Take TIED BED SHEETS.
  2. Use SCREW EYE and TIED BED SHEETS (X).
  3. Walk forward.
  4. Take BRUSH (Y). Use KNITTING NEEDLE (Z); take DRUM PELLET.

 

  1. Take DAMAGED PELLET DRUM (A); use CHAIN CUTTERS. Take NAILS.
  2. Examine (B); place BOARDS, NAILS, and HAMMER.

 

  1. Easy solution (C): (B-I)-(A-O)-(C-A)-(E-C)-(F-B).
  2. (O-F)-(H-E)-(G-O)-(C-G)-(D-H)-(I-D)-(O-C).

 

  1. Hard solution (D): (B-K)-(A-Q)-(C-A)-(G-C).
  2. (H-B)-(F-H)-(J-G)-(I-L)-(Q-I).
  3. (E-J)-(C-E)-(D-F)-(L-D)-(K-C).
  4. Take FIRE SYMBOL.
  5. Go to Dungeons.

 

  1. Place FIRE SYMBOL (E); take SHOVEL and RAG.
  2. Use SHOVEL (F); take DRUM PELLET and BASKET.
  3. 2 DRUM PELLETS on DAMAGED PELLET DRUM; receive PELLET DRUM.
  4. Walk down.

 

  1. Use PELLET DRUM (G); take UNLIT TORCH and MAGNET.
  2. Use MAGNET (H); take FLOWER EMBLEM.
  3. Walk down, then forward.
  4. Place FLOWER EMBLEM (I); take CHARCOAL and LADLE.
  5. Use LADLE (J); receive OIL CAN.
  6. Go to Dungeons.

 

  1. Use OIL CAN and BRUSH (K).
  2. Play HOP; receive GARGOYLE AMULET (L).
  3. Place GARGOYLE AMULET (M); take MATCHES and AWL.
  4. RAG and MATCHES on UNLIT TORCH; receive BURNING TORCH.
  5. Walk down.

 

  1. Use BURNING TORCH (N); take SCRAPER and CROWBAR.
  2. Use CROWBAR (O); take AXE.
  3. Walk down, then forward.

 

  1. Use AXE (P); take SHEARS. Use BASKET; receive BERRIES.
  2. Give BERRIES (Q).

Chapter 3: The Celestial Castle

 

  1. Use AWL (R); receive PAPER.
  2. Take LAMP (S). Use Chakka (T); take HAT.
  3. Use CHARCOAL and PAPER (U); receive BRIDGE COMBINATION.
  4. Use BRIDGE COMBIATION (V).

 

  1. Solution (W).
  2. Walk right.

 

  1. Use SHEARS (X); take SPEAR.
  2. Use SPEAR (Y); take PICKAXE.
  3. Use HAT (Z).
  4. Play HOP; receive BABY SWAN (A).

 

  1. Use BABY SWAN (B); take DYNAMITE, CHOPSTICKS, and HANDLES (1/3).
  2. Use PICKAXE (C).
  3. Walk forward.
  4. Use SCRAPER (D); take PLANET.
  5. Place PLANET (E); take SHIELD.
  6. Walk down twice.

 

  1. Place SHIELD (F); take CORK, SEAM RIPPER, and HANDKERCHIEF.
  2. HANDKERCHIEF on LAMP; receive KEROSENE LAMP.
  3. Walk right, then forward.
  4. Use DYNAMITE and KEROSENE LAMP (G).
  5. Walk forward.
  6. Use CORK (H); take CHAIN. Use SEAM RIPPER; take EMPTY FLASK.

 

  1. Take PESTLE and HANDLES (2/3) (I). Use EMPTY FLASK (J); receive WATER.
  2. Walk down twice.
  3. Pour WATER (K); take ROSE EMBLEM.

 

  1. Place ROSE EMBLEM (L); take SCREW and HANDLES (3/3).
  2. Walk forward.
  3. Place HANDLES (3/3) (M).

 

  1. Solution (N): (Ax2)-(B-C-D)-(E-F)-(G-H-G).
  2. Take HAIRPIN.

 

  1. Use HAIRPIN (O).
  2. Enter Treasury.
  3. Take EMPTY FLASK and FILE (P).
  4. Use FILE (Q); take LEVER.

 

  1. Use CHAIN and LEVER (R).
  2. Walk left.
  3. Take EMPTY LAMP (S); use PESTLE. Take CORKSCREW.
  4. Take LENSES (1/2) (T).
  5. Take CLOCK HANDS (1/2) (U). Use CORKSCREW (V); take SPONGE and LENS.
  6. Walk down.

 

  1. Use CHOPSTICKS (W); receive BROKEN LENS.
  2. Examine BROKEN LENS; place LENS and SCREW. Receive LENSES (2/2).
  3. Go to Storage.
  4. Place LENSES (2/2) (X).
  5. Play HOP; receive STAR KEY (Y).

 

  1. Use STAR KEY (Z); take POCKET WATCH and BOOK.
  2. Go to Sky Tower.
  3. Place BOOK (A); take CLOCK HANDS (2/2) and CROWN DECORATION (1/2).
  4. Place POCKET WATCH and CLOCK HANDS (2/2) (B).

 

  1. Solution (C).
  2. Easy: A-Bx2-Cx2-D-Ex2-F-G-Hx2-Ix2.
  3. Hard: A-B-D-E-Hx2-Ix2-F.
  4. Take SICKLE and HANDLE.
  5. Walk down.

 

  1. Use HANDLE (D); take PLUME. Open barrel; use EMPTY FLASK. Receive POTION.
  2. POTION on EMPTY LAMP; receive MAGIC LAMP.
  3. Use MAGIC LAMP (E).

 

  1. Easy solution (F).
  2. Hard solution (G).
  3. Receive CRYSTAL RING.
  4. Go to Storage.

 

  1. Use CRYSTAL RING (H); take NEEDLE.
  2. Use PLUME (I); take SOLVENT.
  3. Use SOLVENT and SPONGE (J); take FORK and CROWN DECORATION (2/2).
  4. Go to Treasury.

 

  1. Place CROWN DECORATION (2/2) (K); take QUILL and SCREWDRIVER (L).
  2. Use SCREWDRIVER (M); take MAGIC POWDER.
  3. Walk left.

 

  1. Use MAGIC POWDER (N).
  2. Play HOP; receive CELESTIAL THREAD (O).
  3. Read note (P); use NEEDLE and CELESTIAL THREAD.

Chapter 4: The Volcano

 

  1. Use SICKLE (Q); take WIRE CUTTERS.
  2. Use WIRE CUTTERS (R); take EMPTY JAR.
  3. Use EMPTY JAR (S); receive TERMITES.
  4. Use TERMITES (T).
  5. Walk right.

 

  1. Take TWEEZERS (U). Use FORK; take GLOVE.
  2. Take SCREW (V). Use GLOVE (W); receive LIGHTER.
  3. Use LIGHTER (X).

 

  1. Solution (Y).
  2. Easy: (Ax3-Bx2-C-E)-(A-B-C-D-F)-(A-B-C-D-G)-(A-B-C-D-H).
  3. Hard: (A-D-C-G)-(B-C-H)-(B-C-E)-(B-C-F).
  4. Take BOARD.

 

  1. Place BOARD (Z).
  2. Walk right.
  3. Use QUILL (A); use KEY (B). Take CLOTH and MAGNET.
  4. Use MAGNET (C); take SIEVE. Use TWEEZERS; receive RAG.
  5. Walk down twice.

 

  1. Use SIEVE (D); receive HAIRPIN.
  2. Use HAIRPIN (E); take KNIFE.
  3. Walk right.
  4. Use KNIFE (F); use Chakka. Take GEAR.
  5. Place GEAR and SCREW (G); take CANE.
  6. Walk down.

 

  1. Use CANE (H).
  2. Play HOP; receive EGG (I).
  3. Place EGG (J); take BAG AMULET.
  4. Walk right twice.

 

  1. Place BAG AMULET (K); take PEG and RAG.
  2. 2 RAGS on CLOTH; receive LONG CLOTH.
  3. Use LONG CLOTH (L); receive ACID.
  4. Use ACID (M); take NUT and CRATE.
  5. Walk down.

 

  1. Use CRATE (N); take YARN, WHEEL and PLIERS (O).
  2. Walk right.
  3. Use WHEEL and NUT (P).

 

  1. Easy and hard solution (Q).

 

  1. Take SPOON and INCOMPLETE FREEZING POTION (R).
  2. Take SAFETY PIN (S). Use SPOON (T); take FILE.
  3. Use FILE (U); take HAMMER.
  4. Use PEG and HAMMER (V).
  5. Walk forward.

 

  1. Take WIRE CUTTERS (W). Use YARN (X); take KNIFE.
  2. Take RUNES (1/4) (Y). Use KNIFE; take BOOTS.
  3. Use BOOTS (Z).
  4. Walk left.

 

  1. Take RUNES (2/4) and BASKET (A). Use SAFETY PIN on lock; take RUNES (3/4). Use PLIERS; take STATUE IMAGE.
  2. Place STATUE IMAGE (B).
  3. Play HOP; receive GOLDEN FIGURINE (C).
  4. Place GOLDEN FIGURINE (D); take TIARA.
  5. Walk down twice.

 

  1. Use TIARA (E); take FAN and FREEZING POWDER.
  2. FREEZING POWDER on INCOMPLETE FREEZING POTION; receive FREEZING POTION.
  3. Use FREEZING POTION; take FIERY FRUIT (F).
  4. Walk forward.

 

  1. Give FIERY FRUIT (G); take HELM SYMBOL.
  2. Place HELM SYMBOL (H); take SHARP GLASS. Use WIRE CUTTERS; receive RUNES (4/4).
  3. Walk down.
  4. Place RUNES (4/4) (I).

 

  1. Solution (J): (A-F)-(B-F)-(C-F)-(D-F)-(E-F).
  2. Take VOLCANIC STAR.

 

  1. Place VOLCANIC STAR (K); take SCOOP.
  2. Go to Cliff.
  3. Use BASKET and SCOOP (L); take WATER and SAND.
  4. Use SAND (M).
  5. Walk left.

 

  1. Use SHARP GLASS (N); take HOOKED SPRING. Use Chakka (O); receive CANE.
  2. Take LAMP INSTRUCTIONS (P). Use FAN (Q); take TRAY.
  3. Use TRAY (R). Use HOOKED SPRING (S); take PROTECTIVE MASK.
  4. Walk down.

 

  1. Use CANE (T); receive SWORD.
  2. Walk down.
  3. Use SWORD (U); take GENIE LAMP and UNLIT CANDLE.

 

  1. Use PROTECTIVE MASK (V).
  2. Play HOP; receive LIQUID GOLD (W).
  3. Use LIQUID GOLD and WATER (X); take KEY.
  4. Go to Underground Castle.
  5. Use KEY (Y); take SOLUTION.

 

  1. Use UNLIT CANDLE (Z); receive LIT CANDLE.
  2. GENIE LAMP, SOLUTION, and LIT CANDLE on LAMP INSTRUCTIONS; receive GOLDEN LAMP.
  3. Use GOLDEN LAMP (A).
  4. Solution is random (B).
  5. Congratulations! You have completed Enchanted Kingdom: The Secret of the Golden Lamp.
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