Worlds Align: Deadly Dream Walkthrough

  1. Welcome to the Worlds Align: Deadly Dream Walkthrough
  1. Can you and your friends save all the worlds in time?
  1. Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
  1. This document contains a complete Worlds Align: Deadly Dream game walkthrough featuring annotated screenshots from actual gameplay!
  1. We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
  1. This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

  1. General Tips
  2. Chapter 1: The Watchers
  3. Chapter 2: Estelle
  4. Chapter 3: Dupin and the Cardinal
  5. Chapter 4: Puppet Master

General Tips

  1. This is the official guide for Worlds Align: Deadly Dream.
  2. This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  3. Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  4. Use the Map to fast travel to a location.

Chapter 1: The Watchers

 

  1. Examine scene 2x; play HOP.
  2. Examine scene; take KEY PART (1/3) (A).
  3. Examine window. Read newspaper; take LIGHTBULBS (B).
  4. Open LIGHTBULBS; take VALVE. Take LIGHTBULB (C).

 

  1. Take BELL (D). Examine (E); open. Examine lightbulb; replace LIGHTBULB. Close.
  2. Arrange lamps; take DOOR DISC (1/3) (F).

 

  1. Use BELL; select icon (G) until bar (H) is full.
  2. Play HOP; receive DOOR DISC (2/3) (I).
  3. Take MAGNET (J).
  4. Use MAGNET (K); move ring to hole (L). Take DOOR DISC (3/3).
  5. Place DOOR DISC (3/3) (M).

 

  1. Solution (N).
  2. Open door.
  3. Walk forward.
  4. Examine scene; take KEY PART (2/3) (O).

 

  1. Talk (P).
  2. Take STAR (1/2) (Q).
  3. Take STAR (2/2) (R); read book. Turn pages; take FEATHER. Turn pages; take ANTI-CHOKING POTION RECIPE.
  4. Examine (S); take TOKEN HALF. Place STAR (2/2).

 

  1. Play HOP; receive INGREDIENTS (T).
  2. Use each ingredient on cup; take ANTI-CHOKING POTION.
  3. Use ANTI-CHOKING POTION (U).
  4. Solution (V): select each skull.

 

  1. Talk; take KEY PART (3/3) and TOKEN HALF (2/2) (W).
  2. Place TOKEN HALF (2/2) (X).

 

  1. Solution (Y): Ax2-B-C-Dx2.
  2. Take OWL and ASTRAL KEY.
  3. KEY PART (3/3) on ASTRAL KEY.

 

  1. Examine (Z); use ASTRAL KEY.

 

  1. Solution (A).

 

  1. Take FLINT AND STEEL (B).
  2. Go forward.
  3. Examine scene 2x; take BROKEN ALL-SEEING EYE (C).
  4. Examine BROKEN ALL-SEEING EYE; take CHEST PLATE HALF (1/2).
  5. Take CUTTERS (D).

 

  1. Take EMERALD (1/2) (E); use CUTTERS. Take LANTERN.
  2. Open LANTERN; take EYE. Use FLINT AND STEEL; close door.
  3. Take BRACELET and CHEST PLATE HALF (2/2) (F).
  4. Place CHEST PLATE HALF (2/2) (G); take EYE (H). Use LANTERN.
  5. Solution is random (I).
  6. Take SKULL.

 

  1. Place SKULL; solution (J).
  2. Take EYE and EMERALD (2/2).
  3. Examine BRACELET; place EMERALD (2/2). Close bracelet.
  4. Place BRACELET (K); take EYE (L).

 

  1. 4 EYES on BROKEN ALL-SEEING EYE (M); take ALL-SEEING EYE.
  2. Examine scene; use ALL-SEEING EYE.
  3. Examine (N).
  4. Play HOP (O).

 

  1. HOP solution (P).

 

  1. HOP solution (Q): C-B-Dx2-Bx2-Dx2.
  2. Examine scene 2x.

 

  1. Take CANDLE SNUFFER (R).

 

  1. Solution (S); examine green candle.

 

  1. Move plants; examine hand (U). Select each icon (T); take DISC PART (1/2).
  2. Take BIRD (1/2) (V).
  3. Examine scene.

 

  1. Solution (W-Y).
  2. Take BIRD (2/2).

 

  1. Place BIRD (2/2) (Z). Examine lock piece; use key on lock (A). Use oil (B) on (C); examine lock pieces. Examine (D).
  2. Solution (E).
  3. Take DISC PART (2/2).

 

  1. Place DISC PART (2/2) (F).
  2. Solution (G).

 

  1. Take SEAL (H).
  2. Place SEAL (I). Play HOP; receive PISTOL.
  3. Examine scene.
  4. Go left.
  5. Take SCREWDRIVER (J); examine door 2x.

 

  1. Solution (K): select fist; stop symbol when both symbols overlap.
  2. Read newspaper (L); take PIN. Take LOCK PLATE (1/2). Examine doll; use SCREWDRIVER. Take BATTERY (1/2).

 

  1. Take ID CARD and FLASHLIGHT INSTRUCTIONS (N). Use PIN (O); take INCOMPLETE FLASHLIGHT.
  2. Take LOCK PLATE (2/2) (P).
  3. Place LOCK PLATE (2/2) (Q).
  4. Play HOP; receive BATTERY (2/2).
  5. Open INCOMPLETE FLASHLIGHT; use FLASHLIGHT INSTRUCTIONS and BATTERY (2/2). Take UV FLASHLIGHT.

 

  1. Examine (R); use ID CARD and UV FLASHLIGHT. Enter 384.
  2. Walk forward; scroll right.
  3. Use VALVE (S); turn each valve (T-U). Pull switch (V).

 

  1. Solution (W).
  2. Examine scene.

 

  1. Give PISTOL (X); talk. Take KEYS.
  2. Use KEYS (Y); select (1-3). Take CROWBAR (Z).

 

  1. Examine; use CROWBAR. Select icon until bar is full (A).
  2. Scroll left.
  3. Talk (B); use UV FLASHLIGHT.

 

  1. Solution (C).
  2. Go left.
  3. Examine scene.

Chapter 2: Estelle

 

  1. Take PINS (D).
  2. Use PINS (E).

 

  1. Solution (F).
  2. Examine scene.

 

  1. Take SCISSORS and LOCK PIECE (1/4) (G).
  2. Read note (H); take WRENCH (I).
  3. Walk down.

 

  1. Take CHEST (J); use SCISSORS on each box.
  2. Solution (K).
  3. Take LOCK PIECE (2/4) (L).
  4. Examine CHEST; take EYE (1/2).

 

  1. Place each item (M); take SKULL KEY.
  2. Take LOCK PIECE (3/4) (N). Use SKULL KEY (O); move coats. Take PLIERS.
  3. Walk forward.

 

  1. Use PLIERS (P); take GEAR.
  2. Walk down.
  3. Place GEAR (Q); take HAMMER.

 

  1. Take BUTTON (1/4) (R); use HAMMER. Select hammer icon until bar is full. Take LOCK PIECE (4/4).
  2. Walk forward.
  3. Place LOCK PIECE (4/4) (S).

 

  1. Solution (T).
  2. Walk forward.

 

  1. Use FEATHER (U); take EYE (2/2).
  2. Take DNA TILE (1/4) (V). Place EYE (2/2) (W); take RING.
  3. Take BUTTON (2/4) and SKULL (1/2) (X).

 

  1. Take STATUETTE (Y). Use WRENCH (Z); take BOX.
  2. Examine BOX; take KNOB.
  3. Take PAPER (A). Place KNOB (B); open. Take SKULL (2/2). Place statuette and STATUETTE (C); take BOTTLE.
  4. SKULL (2/2) on BOX; open drawer. Take CADUCEUS and BUTTON (3/4).
  5. Walk down.
  6. Take BUTTON (4/4) (D); place CADUCEUS. Play HOP; receive BELLADONNA.

 

  1. Place BUTTON (4/4); solution (E). Play HOP; receive CHAMOMILE. Take MASK.
  2. Walk down.

 

  1. Use RING (F); take TEARS (G).
  2. Place MASK (H); press. Examine closet.

 

  1. Solution (I).
  2. Take BLOODY ROSE.
  3. BOTTLE, BELLADONNA, CHAMOMILE, TEARS, and BLOODY ROSE on BOX.

 

  1. Solution (J).
  2. Take SLEEPING POTION.

 

  1. Use SLEEPING POTION (K); take KEY.
  2. Walk forward twice.
  3. Use KEY (L).
  4. Walk right.
  5. Use SLEEPING POTION on scene; examine scene.
  6. Place OWL (M); take X-RAY PICTURE (1/4). Remove lampshade (N); take PENCIL.

 

  1. Examine (O); take LOCK CARD.
  2. Examine (P); use LOCK CARD.

 

  1. Solution (Q).
  2. Take BADGE.
  3. Walk down twice.
  4. Use BADGE (R). Play HOP; receive HANDCUFFS.
  5. Walk forward, then right.
  6. Use HANDCUFFS (S). Use PAPER and PENCIL; take PASSWORD.

 

  1. Use PASSWORD (T); enter code. Take CHISEL; play HOP. Receive CROWN.
  2. Walk down.
  3. Use CHISEL (U); receive DNA TILE (2/4).

 

  1. Place CROWN (V); take METAL PLATE (W).
  2. Walk down.
  3. Use CHISEL (X); take X-RAY PICTURE (2/4).
  4. Walk forward, then right.

 

  1. Place METAL PLATE; arrange (Y).
  2. Take LIGHTER and DNA TILE (3/4).
  3. Walk down.

 

  1. Use LIGHTER (Z); take DEATH INLAY.
  2. Walk right.
  3. Place DEATH INLAY (A); take HOOK and DNA TILE (4/4).
  4. DNA TILE (4/4) on CHEST.

 

  1. Solution (B): (A-B-Cx3)-(A-D-E-B-E-B-E-B-E-Bx2)-(A-Fx2-Gx4)-(Ax5-Cx6).
  2. Take X-RAY PICTURE (3/4).

 

  1. Use HOOK (C); receive HEART.
  2. Place HEART (D); place piece (E). Place watch (F); place rings (G). Place gem (H); place rose (I). Take X-RAY PICTURE (4/4).

 

  1. Place X-RAY PICTURE (4/4); pull lever (J).
  2. Walk left.
  3. Examine scene.
  4. Take DOLL HAND and LIGHTBULB (K).

 

  1. Take CHEESE (L). Place LIGHTBULB (M); take SAFE WHEEL.
  2. Walk down.
  3. Place DOLL HAND (N); take EAGLE.
  4. Walk left.

 

  1. Place EAGLE (O); take ORNAMENT (1/2).
  2. Walk down twice.
  3. Place SAFE WHEEL (P).

 

  1. Solution (Q): (Ax4-Bx2-Ax2-Bx2)-(Ax3-B-Ax4-Bx5-Ax2-Bx2).
  2. (Ax7-Bx3-Ax5-Bx2-Ax3-B-A-B-A)-(Ax2-Bx2-Ax5-Bx3-Ax5-Bx2-Ax4-B-A).
  3. Take CRYPTEX and ORNAMENT (2/2).
  4. Walk right, then left.

 

  1. Place ORNAMENT (2/2); place pieces (R). Play HOP; receive CAPSULE KEY.
  2. Examine scene.
  3. Place CAPSULE KEY (S); examine (T).

Chapter 3: Dupin and the Cardinal

 

  1. Examine scene.
  2. Take PIN (1/2), BEE SMOKER, and STAR (U).
  3. Examine BEE SMOKER; take SNAKE TOKEN (1/3).

 

  1. Place STAR (V); take PIN (2/2).
  2. Take LEAVES (W); place PIN (2/2) (X).

 

  1. Solution (Y-Z).
  2. Take ENVELOPE and LETTER (1/2).

 

  1. Place ENVELOPE (A); take LETTER (2/2).
  2. Place LETTER (2/2) (B); take AXE.
  3. Use AXE (C); select axe icon until bar is full. Examine door.

 

  1. Solution (D).
  2. Walk forward.

 

  1. Take KNIFE (E). Move blanket; take CASKET (F).
  2. Take DISC PART (G).
  3. Take GEISHA (H); place DISC PART (I). Take YELLOW CAT (J).
  4. Take GEISHAS (K).
  5. GEISHA on GEISHAS.

 

  1. Solution (L).
  2. Take LATTICE and THIN STICK.
  3. Place LATTICE (M).

 

  1. Solution (N).
  2. Use THIN STICK; receive FIRE.
  3. LEAVES and FIRE on BEE SMOKER.
  4. Walk down.

 

  1. Use BEE SMOKER (O); take DISC PART and GREEN CAT. Use KNIFE (P); take BLUE CAT.
  2. Walk forward.
  3. Place DISC PART (Q); take RED CAT and WATER (R).
  4. YELLOW CAT, GREEN CAT, BLUE CAT, and RED CAT on CASKET; take SNAKE TOKEN (2/3).

 

  1. Pour WATER (S); take SNAKE TOKEN (3/3).
  2. Place SNAKE TOKEN (3/3) (T).
  3. Play HOP (U).

 

  1. Talk; take PUZZLE PART (V).
  2. Use CAPSULE KEY (W); examine (X).
  3. Examine scene.
  4. Take SHOVEL (Y).

 

  1. Play HOP (Z); receive SHEARS.
  2. Take SWORD INLAY (1/2) (A). Examine each candle (B); remove candles. Use SHOVEL; take SKULL INLAY.
  3. Remove items (C); take GEM (1/3). Place SKULL INLAY (D); take GEM (2/3).

 

  1. Take OILER (E).
  2. Examine SHEARS; place pieces. Use OILER.
  3. Take BAT (1/3) (F). Use SHEARS (G); receive GEM (3/3).
  4. Place GEM (3/3) (H); examine door.

 

  1. Solution (I).
  2. Walk forward.

 

  1. Play HOP; receive BIRD (J).
  2. Take BROOM (K).
  3. Use BROOM (L); take WELL KEY.
  4. Walk down.

 

  1. Use WELL KEY (M); take MEDAL.
  2. Place BIRD (N); take DRAGON DISC (1/3).
  3. Walk forward.

 

  1. Place MEDAL (O); take BAT (2/3) and SWORD INLAY (2/2).
  2. Move statue; examine. Place SWORD INLAY (2/2) (P).

 

  1. Solution (Q).
  2. Take DRAGON DISC (2/3) and EYE GEM.

 

  1. Place EYE GEM (R); take BAT (3/3).
  2. Place BAT (3/3); solution (S).
  3. Take DRAGON DISC (3/3) and GATE COMBINATION.
  4. Walk down.

 

  1. Place DRAGON DISC (3/3) and GATE COMBINATION; solution (T).
  2. Play HOP (U).

Chapter 4: Puppet Master

 

  1. Talk; take CAGE HANDLE (V).
  2. Place CAPSULE KEY (W); examine (X).
  3. Examine scene.
  4. Play HOP (Y); receive MOON INLAY (1/2).

 

  1. Take MOON INLAY (2/2) and FORCEPS (Z).
  2. Take DOOR PIECE (1/3) (A); place MOON INLAY (2/2) (B). Use FORCEPS; take DRAGON HEAD (1/3) and MONKEY LEG.

 

  1. Take DRAGON HEAD (2/3) (C). Place MONKEY LEG (D); receive MASK TOKEN.
  2. Place MASK TOKEN (E); take DRAGON HEAD (3/3).
  3. Place DRAGON HEAD (3/3) (F).
  4. Examine (G).

 

  1. Solution (H): (C6-C7)-(D5-D1)-(E7-E5)-(F7-F1)-(H6-H5)-(G7-G6).
  2. (F2-F6)-(G2-G4)-(H4-H6)-(F4-F5)-(G1-G2)-(H5-H6).
  3. Walk forward.

 

  1. Take NURSE PART (1/2)-(2/2) and BOX (I).
  2. Examine BOX; take LEVER. Place NURSE PART (2/2); take SYMBOL.

 

  1. Place SYMBOL (J); select symbols. Take OCTOPUS INLAY.
  2. Place LEVER (K); select icon until bar is full. Take HOT THERMOS.
  3. Walk down.

 

  1. Use HOT THERMOS (L); take GOLDEN CAGE.
  2. Place OCTOPUS INLAY (M); take DOOR PIECE (2/3).
  3. Walk forward.
  4. Place GOLDEN CAGE (N). Play HOP; receive SILVER MEDAL.
  5. Place SILVER MEDAL (O); take GOLDEN CAGE.
  6. Place GOLDEN CAGE (P); take BRONZE MEDAL.

 

  1. Place BRONZE MEDAL (Q); take COINS.
  2. Use COINS (R); take DOOR PIECE (3/3).
  3. Walk down.
  4. Examine (S); place DOOR PIECE (3/3).

 

  1. Solution (T).

 

  1. Play HOP (U).
  2. HOP solution (V).
  3. Examine scene.

 

  1. Talk; take LIGHTNING (W).
  2. Place LIGHTNING (X); take ELECTRICAL TAPE.
  3. Examine (Y); place PUZZLE PART.

 

  1. Solution (Z).
  2. Take CRYPTEX PART (1/3).
  3. Walk down.

 

  1. Use CAGE HANDLE (A); open. Give CHEESE; take CRYPTEX PART (2/3) and GLASS CUTTER.
  2. Walk down.
  3. Examine (B); use ELECTRICAL TAPE. Take CRYPTEX PART (3/3).
  4. CRYPTEX PART (3/3) on CRYPTEX.
  5. Take ESTELLE’S HINT (C).
  6. Walk right, then left.

 

  1. Use ESTELLE’S HINT (D).
  2. Play HOP; receive FLOPPY DISK (E).
  3. HOP solution (F).
  4. Walk down.

 

  1. Use FLOPPY DISK (G); receive CODE.
  2. CODE on CRYPTEX; take STAMP KEY.
  3. Take ELECTRIC SHOCK WEAPON (H).
  4. Walk down.

 

  1. Use STAMP KEY (I).
  2. Walk left.
  3. Use GLASS CUTTER (J); take BUTTON KEY.
  4. Take STAR (K); use BUTTON KEY. Press.

 

  1. Solution (L): (A-B-C-D)-(E-F-G-H)-(A-I)-(J-K-L-M-N)-(Enter 7316; N-O)-(A-D)-(P-Q).

 

  1. Play HOP; receive MACHINE CODE (M).
  2. Place STAR (N); examine. Use MACHINE CODE.
  3. Solution (O).
  4. Pull levers (P).
  5. Congratulations! You have completed Worlds Align: Deadly Dream.
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